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The first version of Direct X was released in September 1995 as the Windows Games SDK.It was the Win32 replacement for the DCI and Win G APIs for Windows 3.1.Originally, the names of these APIs all began with Direct, such as Direct3D, Direct Draw, Direct Music, Direct Play, Direct Sound, and so forth.The name Direct X was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection.As Direct3D is the most widely publicized component of Direct X, it is common to see the names "Direct X" and "Direct3D" used interchangeably.The Direct X software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding.VW Traffic Center’s seasoned traffic reporters gather and process real-time information to help you avoid unnecessary delays each weekday morning and afternoon.VWTraffic delivers up-to-the-minute information to leading Radio and Television broadcast outlets in the Chattanooga Metropolitan Area.
If a developer chose to use Open GL 3D graphics API, the other APIs of Direct X are often combined with Open GL in computer games because Open GL does not include all of Direct X's functionality (such as sound or joystick support).
Originally, the runtimes were only installed by games or explicitly by the user.
Windows 95 did not launch with Direct X, but Direct X was included with Windows 95 OEM Service Release 2.
In late 1994, Microsoft was ready to release Windows 95, its next operating system.
An important factor in the value consumers would place on it was the programs that would be able to run on it. John, and Eric Engstrom—were concerned because programmers tended to see Microsoft's previous operating system, MS-DOS, as a better platform for game programming, meaning few games would be developed for Windows 95 and the operating system would not be as much of a success.